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authorRyan Kavanagh <rak@debian.org>2013-03-07 21:03:12 -0500
committerRyan Kavanagh <rak@debian.org>2013-03-07 21:04:09 -0500
commit95ccfb954038078aa998aba818e506f235f42802 (patch)
tree16141b3cac0ef7834d5a811093f17f3bdd947d9e /nmm.c
parentRemove redundant "are distributed" in README.md (diff)
Added missing functionality of checking if player is 'stuck'
Diffstat (limited to '')
-rw-r--r--nmm.c32
1 files changed, 31 insertions, 1 deletions
diff --git a/nmm.c b/nmm.c
index 78cd969..4a8c80b 100644
--- a/nmm.c
+++ b/nmm.c
@@ -165,6 +165,7 @@ void printinstrs(scrgame *);
int gameend(const scrgame *);
__dead void quit(void);
/* During game */
+int surrounded(const game *);
int inmill(const point *);
point *mill_handler(scrgame *, char *, int);
char statechar(const game *);
@@ -204,7 +205,7 @@ const char *const instructions[] = {
" North, South, East, West, etc. For example, `a1n' moves the piece at\n",
" a1 north, `g7sw' moves the piece at g7 south west. Mills are formed\n",
" and pieces removed as in phase 1. Phase 2 continues until a player\n",
- " only has 3 pieces remaining.\n",
+ " only has 3 pieces remaining or can make no move.\n",
"Phase 3. The player with three pieces may move a piece to any empty\n",
" location, e.g. `a1g7' moves the piece at a1 to location g7. The player\n",
" with more than three pieces moves as in phase 2. The first player to\n",
@@ -795,6 +796,30 @@ quit(void)
* ******************************** */
/*
+ * Checks if the current player can slide to any adjacent position.
+ */
+int
+surrounded(const game *g)
+{
+ int r, c, n;
+ char currplayerch = statechar(g);
+ c = 0;
+ for (r = 0; g->board[r][c]; r++) {
+ for (c = 0; g->board[r][c]; c++) {
+ if (g->board[r][c]->v == currplayerch) {
+ for (n = MINDIR; n <= MAXDIR; n++) {
+ if (g->board[r][c]->n[n] &&
+ g->board[r][c]->n[n]->v == EMPTY) {
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+/*
* Is the point p in a mill?
*/
int
@@ -1358,6 +1383,11 @@ phasetwothree(scrgame *sg)
point *p = NULL;
char coords[6];
while (sg->game->pieces[WHITE] >= 3 && sg->game->pieces[BLACK] >= 3) {
+ if (sg->game->pieces[sg->game->state] > 3 && surrounded(sg->game)) {
+ update_scorebox(sg->score_w, sg->game);
+ update_board(sg->board_w, sg->game);
+ return NULL;
+ }
getmove(sg, coords, 0);
if (!(p = getpoint(sg->game, coords))) {
update_msgbox(sg->msg_w, "Something went wrong...");