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+" Vim colour file: The colorscheme reloaded.
+" Maintainer: Pan Shizhu <dicpan@hotmail.com>
+" Last Change: 16 July 2004
+" URL: http://vim.sourceforge.net/scripts/script.php?script_id=760
+" Version: 0.6
+"
+" Please prepend [VIM] in the title when writing e-mail to me, or it will
+" be silently discarded.
+"
+" Description:
+"
+" See :h reloaded.txt for details
+"
+" Release Notes:
+"
+" v0.6 For default users it may be slow, Added :se lz to disable refresh
+" Changed some groups of the sample parameter
+" Use bracketed variable instead of the exe statement
+" Changed the order of most division calculation to improve accuracy
+" v0.5 Initial upload at 15 July 2004.
+"
+
+
+" minimal value of all the given numbers, maximum 20 parameters
+fu! s:min(num1,num2,...)
+ let l:min = a:num1<a:num2 ? a:num1 : a:num2
+
+ let l:idx = a:0
+ wh l:idx > 0
+ let l:var = a:{l:idx}
+ if l:var < l:min
+ let l:min = l:var
+ en
+ let l:idx = l:idx - 1
+ endw
+ retu l:min
+endf
+
+" same as above for maximal value
+fu! s:max(num1,num2,...)
+ let l:max = a:num1>a:num2 ? a:num1 : a:num2
+
+ let l:idx = a:0
+ wh l:idx > 0
+ let l:var = a:{l:idx}
+ if l:var > l:max
+ let l:max = l:var
+ en
+ let l:idx = l:idx - 1
+ endw
+ retu l:max
+endf
+
+" guard the var to be in the range between unity and base.
+" if base is omitted, treat like degrees.
+fu! s:guard(var,unity,...)
+ if a:0
+ if a:var < a:1
+ retu a:1
+ elsei a:var > a:unity
+ retu a:unity
+ en
+ retu a:var
+ en
+ if a:var < 0
+ retu a:unity + (a:var % a:unity)
+ en
+ retu a:var % a:unity
+endf
+
+" sub-function
+ " 8-bit integer to 2 digit hexadecimal
+ fu! s:to_hex(num)
+ retu '0123456789abcdef' [a:num/16%16] . '0123456789abcdef' [a:num%16]
+ endf
+
+" rgb to rgb color string
+fu! s:rgb2colors(red,green,blue)
+ retu "#".s:to_hex(a:red+0).s:to_hex(a:green+0).s:to_hex(a:blue+0)
+endf
+
+" sub-functions
+ fu! s:hue2rgb(v1, v2, hue)
+ " trim to the first period
+ let l:hue = s:guard(a:hue, 360)
+
+ if l:hue < 60
+ retu a:v1 + l:hue * (a:v2 - a:v1) / 60
+ en
+ if l:hue < 180
+ retu a:v2
+ en
+ if l:hue < 240
+ retu a:v1 + (240 - l:hue) * (a:v2 - a:v1) / 60
+ en
+ retu a:v1
+ endf
+
+" hsl to rgb color string
+fu! s:hsb2colors(hue,sat,bri)
+ " Hue: Any integer degree (modular 360)
+ " Saturation: 0 to 1023/1023
+ " Luminance: 0 to 1023/1023
+ " RGB results = 0 to 255
+
+ if a:sat == 0
+ let l:lum = a:bri / 4
+ retu s:rgb2colors(l:lum, l:lum, l:lum)
+ en
+
+ if a:bri < 512
+ let l:v2 = a:bri * ( 1023 + a:sat )
+ el
+ let l:v2 = ( a:bri + a:sat ) * 1023 - ( a:sat * a:bri )
+ en
+
+ let l:v1 = 2 * 1023 * a:bri - l:v2
+
+ let l:red = s:hue2rgb(l:v1, l:v2, a:hue + 120) / 4092
+ let l:green = s:hue2rgb(l:v1, l:v2, a:hue) / 4092
+ let l:blue = s:hue2rgb(l:v1, l:v2, a:hue - 120) / 4092
+
+ retu s:rgb2colors(l:red, l:green, l:blue)
+
+endf
+
+" rgb color number to s:rgb
+fu! s:color2rgb(color)
+ let s:red = a:color / 0x10000
+ let s:green = (a:color / 0x100) % 0x100
+ let s:blue = a:color % 0x100
+endf
+
+" rgb to s:hsl
+fu! s:rgb2hsb(red,green,blue)
+
+ let l:red = a:red * 1023 / 255
+ let l:green = a:green * 1023 / 255
+ let l:blue = a:blue * 1023 / 255
+
+ let l:min = s:min(l:red, l:green, l:blue)
+ let l:max = s:max(l:red, l:green, l:blue)
+ let l:delta = l:max - l:min
+
+ let s:bri = (l:max + l:min) / 2
+
+ if l:delta == 0
+ let s:hue = 180 " When sat = 0, hue default to 180
+ let s:sat = 0
+ el
+ if s:bri < 512
+ let s:sat = l:delta * 1023 / (l:max + l:min)
+ el
+ let s:sat = l:delta * 1023 / (2*1023 - l:max - l:min)
+ en
+
+ let l:del_r = ( (l:max-l:red) + (l:delta*3) ) * 60 / l:delta
+ let l:del_g = ( (l:max-l:green) + (l:delta*3) ) * 60 / l:delta
+ let l:del_b = ( (l:max-l:blue) + (l:delta*3) ) * 60 / l:delta
+
+ if l:red == l:max
+ let s:hue = l:del_b - l:del_g
+ elsei l:green == l:max
+ let s:hue = 120 + l:del_r - l:del_b
+ elsei l:blue == l:max
+ let s:hue = 240 + l:del_g - l:del_r
+ en
+
+ let s:hue = s:guard(s:hue, 360)
+ en
+endf
+
+" sub-functions
+ if !exists("s:loaded") | let s:hue_range = 0 | let s:hue_phase = 0 | en
+ fu! s:cast_hue(hue)
+ retu a:hue * s:hue_range / 360 - s:hue_range / 2 + s:hue_phase
+ endf
+
+ if !exists("s:loaded") | let s:sat_base = 0 | let s:sat_modify = 0 | en
+ fu! s:cast_sat(sat)
+ let l:sat = a:sat * (1024 - s:sat_base) / 1024 + s:sat_base
+ retu l:sat * s:sat_modify / 100
+ endf
+
+ if !exists("s:loaded") | let s:bri_base = 0 | let s:bri_modify = 0 | en
+ fu! s:cast_bri(bri)
+ let l:bri = a:bri * (1024 - s:bri_base) / 1024 + s:bri_base
+ retu l:bri * s:bri_modify / 100
+ endf
+
+" input hsl, do modification in HSL color space, output rgb color string
+fu! s:make_hsb(hue,sat,bri)
+
+ let l:hue = s:guard(s:cast_hue(a:hue), 360)
+ let l:sat = s:guard(s:cast_sat(a:sat), 1023, s:sat_base)
+ let l:bri = s:guard(s:cast_bri(a:bri), 1023, s:bri_base)
+
+ if s:verbose | ec "\"\tH=".l:hue."\tS=".l:sat."\tL=".l:bri | en
+ retu s:hsb2colors(l:hue, l:sat, l:bri)
+
+endf
+
+" input rgb color number, transfer to HSL, then do <sid>make_hsb
+fu! s:make_color(color)
+ cal s:color2rgb(a:color)
+ cal s:rgb2hsb(s:red, s:green, s:blue)
+ retu s:make_hsb(s:hue, s:sat, s:bri)
+endf
+
+" input color string, transfer in HSL, output rgb color string
+fu! s:parse_color(p)
+ if a:p[6] == "#"
+ let l:p = '0x'.strpart(a:p, 7, 6) + 0
+ retu strpart(a:p, 0, 6).s:make_color(l:p)
+ elsei a:p[6] == "@"
+ let l:hue = s:guard(strpart(a:p, 7, 3) + 0, 360)
+ let l:sat = s:guard(strpart(a:p, 10, 4) + 0, 1023, 0)
+ let l:bri = s:guard(strpart(a:p, 14, 4) + 0, 1023, 0)
+ retu strpart(a:p, 0, 6).s:make_hsb(l:hue, l:sat, l:bri)
+ el
+ retu a:p
+ en
+endf
+
+if !exists("s:loaded") | let s:verbose = 0 | en
+fu! s:psc_hi(group, p1, p2, ...)
+ if a:0 == 0
+ let l:p3 = "gui=NONE"
+ el
+ let l:p3 = a:1
+ en
+ let l:p1 = s:parse_color(a:p1)
+ let l:p2 = s:parse_color(a:p2)
+ if s:verbose | ec "hi ".a:group." ".l:p1." ".l:p2." ".l:p3 | en
+ exe "hi ".a:group." ".l:p1." ".l:p2." ".l:p3
+endf
+
+fu! s:multi_hi(setting, ...)
+ let l:idx = a:0
+ wh l:idx > 0
+ let l:hlgroup = a:{l:idx}
+ if s:verbose | ec "hi ".l:hlgroup." ".a:setting | en
+ exe "hi ".l:hlgroup." ".a:setting
+ let l:idx = l:idx - 1
+ endw
+endf
+
+" Transfer global variable into script variable
+fu! s:init_option(var, value)
+ if !exists("g:psc_".a:var)
+ exe "let s:".a:var." = ".a:value
+ el
+ let s:{a:var} = g:psc_{a:var}
+ en
+endf
+
+if !exists("loaded") | let s:file = expand("<sfile>") | en
+
+cal s:init_option("reload_prefix", "'".fnamemodify(s:file,":p:h")."/'")
+
+fu! s:psc_reload(...)
+
+ " Only do color for GUI
+ if !has("gui_running") | retu | en
+
+ if a:0 > 10
+ echoe "Too many parameters, ".'a:0 == '.a:0
+ retu
+ en
+
+ com! -nargs=+ InitOpt cal s:init_option(<f-args>)
+
+ if a:0 >= 6
+ " Hue = phase +- (range/2)
+ " Sat = sat * modify% then promoted from base to 1024
+ " Bri = bri * modify% then promoted from base to 1024
+
+ let s:hue_range = a:1
+ let s:sat_modify = a:2
+ let s:bri_modify = a:3
+
+ let s:hue_phase = a:4
+ let s:sat_base = a:5
+ let s:bri_base = a:6
+ el
+ InitOpt hue_range 360
+ InitOpt sat_modify 100
+ InitOpt bri_modify 100
+
+ InitOpt hue_phase 180
+ InitOpt sat_base 0
+ InitOpt bri_base 0
+ en
+
+ if a:0 >= 7
+ let s:lightbg = a:7
+ el
+ InitOpt style 'cool'
+ if s:style == 'warm'
+ InitOpt lightbg 1
+ el
+ InitOpt lightbg 0
+ en
+ en
+
+ if a:0 >= 8
+ let s:plainfont = a:8
+ el
+ InitOpt fontface 'mixed'
+ if s:fontface == 'mixed'
+ InitOpt plainfont 0
+ el
+ InitOpt plainfont 1
+ en
+ en
+
+ if a:0 >= 9
+ let s:verbose = a:9
+ el
+ InitOpt verbose 0
+ en
+
+ if a:0 == 10
+ let s:reload_filename = a:10
+ el
+ InitOpt reload_filename 'ps_color.vim'
+ en
+
+ delc InitOpt
+
+ let s:reload_filename = s:reload_prefix.s:reload_filename
+
+ if !filereadable(s:reload_filename)
+ echoe "Color data file ".s:reload_filename." not found."
+ retu
+ en
+
+ se lz
+
+ if !s:lightbg | se bg=dark | el | se bg=light | en
+
+ hi clear
+
+ if exists("syntax_on") | sy reset | en
+
+ " This is mandatory, personally I think it is a bug rather than a feature.
+ let g:colors_name = expand("<sfile>:t:r")
+
+
+ " GUI:
+ "
+ " Matrix Reloaded style for gui
+ "
+ let s:tempfile = '__Temp_Colors__'
+
+ exe "sil! 1new ".s:tempfile
+ sil! %d
+ exe "sil! 0r ".s:reload_filename
+ if s:verbose
+ ec '" Reloaded color scheme from '.s:reload_filename
+ ec '" with param ' s:hue_range s:sat_modify s:bri_modify
+ \s:hue_phase s:sat_base s:bri_base s:lightbg s:plainfont
+ ec '" '
+ en
+
+ if !s:lightbg
+ sil! 1,/^\s*" DARK COLOR DEFINE START$/d
+ sil! /^\s*" DARK COLOR DEFINE END$/,$d
+ el
+ sil! 1,/^\s*" LIGHT COLOR DEFINE START$/d
+ sil! /^\s*" LIGHT COLOR DEFINE END$/,$d
+ en
+
+ sil! 0
+ let s:nnb = 1
+ com! -nargs=+ PscHi cal s:psc_hi(<f-args>)
+ wh 1
+ let s:nnb = nextnonblank(s:nnb)
+ if !s:nnb | brea | en
+
+ let s:line = getline(s:nnb)
+
+ let s:nnb = s:nnb + 1
+
+ " Skip invalid lines
+ if s:line !~ '^\s*hi\%[ghlight]\s*.*' | con | en
+
+ exe substitute(s:line, '\<hi\%[ghlight]\>', 'PscHi', '')
+ endw
+ sil! q!
+ delc PscHi
+
+ " Enable the bold style
+ com! -nargs=+ MultiHi cal s:multi_hi(<f-args>)
+ if !s:plainfont
+ MultiHi gui=bold Question StatusLine DiffText Statement Type MoreMsg ModeMsg NonText Title VisualNOS DiffDelete
+ endif
+ delc MultiHi
+
+ " Color Term:
+ " Are you crazy?
+
+
+ " Term:
+ " Don't be silly...
+
+
+ " Links:
+ " Something sensible
+
+ exe "sil! 1new ".s:tempfile
+ sil! %d
+ exe "sil! 0r ".s:reload_filename
+
+ sil! 1,/^\s*" COLOR LINKS DEFINE START$/d
+ sil! /^\s*" COLOR LINKS DEFINE END$/,$d
+
+ sil! 0
+ let s:nnb = 1
+ wh 1
+ let s:nnb = nextnonblank(s:nnb)
+ if !s:nnb
+ brea
+ en
+ let s:line = getline(s:nnb)
+
+ let s:nnb = s:nnb + 1
+ " Skip invalid lines
+ if s:line !~ '^\s*hi\%[ghlight]\s*.*' | con | en
+
+ if s:verbose | ec s:line | en
+
+ sil! exe s:line
+ endw
+ sil! q!
+
+endf
+
+" To flag the script variables are initialized
+let s:loaded = 1
+
+com! -nargs=* Reload cal <SID>psc_reload(<f-args>)
+
+" vim:et:nosta:sw=2:ts=8:
+" HelpExtractor:
+" The document {{{2
+fu! s:extract_help()
+ se lz
+ let docdir = substitute(s:file, '\<colors[/\\].*$', 'doc', '')
+ if !isdirectory(docdir)
+ if has("win32")
+ echoe 'Please make '.docdir.' directory first'
+ unl docdir
+ return
+ elsei !has("mac")
+ exe "!mkdir ".docdir
+ en
+ en
+
+ let curfile = fnamemodify(s:file, ":t:r")
+ let docfile = substitute(fnamemodify(s:file, ":r").".txt",
+ \'\<colors\>', 'doc', '')
+ exe "silent! 1new ".docfile
+ sil! %d
+ exe "silent! 0r ".fnamemodify(s:file, ":p")
+ sil! 1,/^" HelpExtractorDoc:$/d
+ norm! GVkkd
+ cal append(line('$'), '')
+ cal append(line('$'), 'v' . 'im:tw=78:ts=8:noet:ft=help:fo+=t:norl:noet:')
+ sil! wq!
+ exe "helptags ".substitute(docfile,'^\(.*doc.\).*$','\1','e')
+
+ exe "silent! 1new ".fnamemodify(s:file, ":p")
+ 1
+ sil! /^" HelpExtractor:$/,$g/.*/d
+ sil! wq!
+
+ noh
+endf
+
+cal s:extract_help()
+fini
+
+" ---------------------------------------------------------------------
+" Put the help after the HelpExtractorDoc label...
+" HelpExtractorDoc:
+*reloaded.txt* Color Tuner and Reloader Last change: 16 July 2004
+
+
+PERSONAL COLOUR TUNER AND RELOADER *psc_reload*
+
+
+Author: Pan, Shizhu. <dicpan> at <hotmail o com> >
+ (prepend '[VIM]' in the title or your mail may be silently removed.)
+<
+==============================================================================
+CONTENTS *pcr* *pcr-contents*
+
+ 1. Contents.....................|pcr-contents|
+ 2. PCR Overview.................|pcr-overview|
+ 3. PCR Usage....................|pcr-usage|
+ 4. PCR Options..................|pcr-options|
+ 5. PCR FAQ .....................|pcr-faq|
+ 6. PCR Todo List................|pcr-todo|
+
+For release notes, please see the header of reloaded.vim
+
+==============================================================================
+PCR FEATURES OVERVIEW *pcr-features* *pcr-overview*
+
+ Features ~
+
+ . PCR is a color scheme tuner and reloader.
+ . PCR is an optional utility for ps_color as well as other schemes
+ . It tunes the whole color scheme in HSL color space.
+ . Thousands of color styles can be achieved by HSL tuning.
+ . Tuned output can be saved to create new color schemes.
+ . Can be configured to tune your own color scheme.
+ . Works under GUI only, do not affect console version.
+
+ Design Concern ~
+
+ When I'm designing the color scheme |ps_color|, I realized it is
+ extremely difficult to fine-tune the color, the whole step is not at
+ all straight forward. What is more, RGB is not quite comprehensive
+ for most average people. It would be much better if it is possible to
+ tune the color scheme in HSL color space. Many color schemes in vim
+ are actually similar, just some tune in the HSL color space.
+
+ It is very easy to understand HSL color space even if one has NO
+ previous knowledge. This may be another reason to use HSL color
+ space.
+
+ Portability ~
+
+ Before playing the game of colors, you are strongly recommended to
+ adjust your monitor to 6500k color temperature and proper gamma curve.
+ This has been described in the |ps_color.txt| at the same
+ "Portability" section. If you don't know how, just skip it.
+
+ The only portability issue, for the obvious reason, this is GUI only.
+ ;-)
+
+==============================================================================
+PSC USAGE *pcr-usage*
+
+ For the impatient ~
+
+ Make sure both ps_color.vim and reloaded.vim are in your
+ [runtimepath]/colors and type in the following command >
+
+ :colo reloaded
+<
+ in your Vim or append to your |.vimrc|. The [runtimepath] can be any
+ 'writable' directory listed in |vimfiles|, normally your $HOME/.vim in
+ Unix or $HOME/vimfiles in Windows.
+
+ Note that you don't need to remove your current :colo lines in .vimrc,
+ since the :colo reloaded does nothing on color scheme, the
+ reloaded.vim has to be a color scheme for some bizarre reason.
+
+ Note if you do not want to have ps_color.vim, go to FAQ section to see
+ how to create your own.
+
+ Experiencing ~
+
+ Normally, nothing will happen when you sourced the colorscheme
+ reloaded, this only enables the command :Reload.
+
+ The :Reload command will be available after you sourced the
+ colorscheme reloaded. If not, type :colo reloaded now.
+
+ Now try the following:
+>
+ :Reload 60 100 100 120 341 0 0 0 0
+<
+ If you do as above, you will get a greenish feeling like "Matrix
+ reloaded". You can run the Reload command in vim command line as well
+ as in .vimrc. To see what the :Reload is capable of, try the
+ following, one by one:
+>
+ :Reload 120 100 100 60 341 128
+ :Reload 120 100 100 60 341 0 1
+ :Reload 480 84 84 195 256 96 0
+ :Reload 720 71 100 360 0 0 0
+ :Reload 60 100 100 150 341 0 0
+ :Reload 240 120 100 330 341 0 1
+ :Reload 360 100 100 180 0 0 0 1
+ :Reload 360 100 100 180 0 0 1 0
+<
+ (Hint: choose a document which has as much highlight as possible to
+ see what the come scheme looks like. Vim scripts or Vim help documents
+ may be good samples.)
+
+ . The first line will give you a golden feeling, followed by
+ a reversed version.
+ . Next comes a low contrast dark-cyan-background scheme.
+ . Next comes a black background with decreased saturation.
+ . The Hue can be changed anyway. This is a cyan-green style, call it
+ "Matrix revolution"?
+ . Be hot, lets try a reddish style.
+ . The last two lines will give you the same as ps_color 'cool' and
+ 'warm' style.
+
+ Are you amazed? I guess so. And, of course all the above can be
+ further fine-tuned.
+
+ If you want to explore the mysteries inside this, see the next
+ section.
+
+==============================================================================
+PCR OPTIONS *pcr-options*
+
+ Since it is much easier and straight forward to specify command line
+ arguments, there are no need to create individual options. Here we
+ describe the 10 parameters.
+
+ Synopsis ~
+
+ :Reload h_r s_m l_m h_p s_b l_b [ lbg [ pf [ vb [ cdf ] ] ] ]
+
+ Scope ~
+
+ Hue is the dominant parameter to a color, because the human eye is
+ very sensitive to the changing of hue. Generally, the hue is
+ expressed by angle, can be 0 to 360 degrees, where 359 degree is equal
+ to -1 degree, 360 degree is equal to 0 degree, 361 degree is equal to
+ 1 degree, etc.
+
+ The human eye is less sensitive to Saturation, the Black, Grey, and
+ White has saturation=0, The pure Red, Green, and Blue has
+ saturation=max, usually, saturation is defined to be between 0 and 1.
+ But Vim is not capable of handling floating points, so I defined the
+ saturation to be between 0 and 1023.
+
+ The saturation is the amount the different color elements differs, if
+ the red, green, blue are similar, the saturation is low.
+
+ The human eye is least sensitive to Luminance, since the dynamic range
+ of human eye can be changed on the fly. The luminance, or to say
+ brightness, needs no explanation, since the meaning is quite obvious.
+
+ The Luminance is also defined to be 0 to 1023, for the same reason.
+
+ Parameter h_r and h_p ~
+
+ This refers to hue range and hue phase.
+
+ set the hue range to any positive value, the hue will be in the range
+ of hue_phase-(hue_range/2) to hue_phase-(hue_range/2)
+
+ The normal hue is from 0 to 360, let hue_range=360 and hue_phase=180
+ will have the range 0 to 360, hence the hue of original color scheme
+ will be retained.
+
+ Set the hue range to between 0 and 360 will have the hue range
+ compressed, or to say a color-filtered look. Set the hue range to
+ 0 will force all colors in the color scheme to have the same hue value
+ as hue_phase. You may not want it to be that low, since the
+ hue_range=60 will in most cases enough to give the whole color scheme
+ a color-filtered look.
+
+ Set the hue range to >360 will have the color changed without compress
+ the hue range, the behavior is not easy to describe, you need to do
+ more experiments to understand what it does.
+
+ Set the hue range to <0 is illegal.
+
+ The hue_phase is the base value the whole color scheme designed
+ around. Usually, the Hue=0 is Red, Hue=60 is Yellow, Hue=120 is
+ Green, Hue=180 is Cyan, Hue=240 is Blue, Hue=300 is Magenta, any other
+ value is between two color, for example, Hue=30 is Orange color.
+
+ It would be very interesting to see how a color scheme changes when
+ change the hue_phase.
+
+ Parameter s_m and s_b ~
+
+ This refers to saturation modify and saturation base
+
+ The saturation modify is a percent value, 100 means no modify.
+ If set to 50, all saturation will be decreased to 50%,
+ If set to 0, the screen will be black and white (greyscale),
+ If set to 200, all saturation will be increased to 200% times the
+ original value.
+
+ The saturation base is a linear value, it defines the minimum
+ saturation.
+ If set to 0, the saturation will not be modified.
+ If set to 256, the minimum saturation will be 1/4.
+ If set to 341, the minimum saturation will be 1/3.
+ If set to 512, the minimum saturation will be 1/2.
+
+ Oops, please _note_ that a too high value of saturation is not quite
+ comfortable for most people.
+
+ Parameter l_m and l_b ~
+
+ This refers to luminance modify and luminance base
+
+ The luminance modify is a percent value, 100 means no modify.
+ If set to 50, all luminance will be decreased to 50%,
+ If set to 0, the screen will be completely dark (can be possibly used
+ for boss key?)
+ If set to 200, all luminance will be increased to 200% times the
+ original value.
+
+ The luminance base is a linear value, it defines the minimum
+ luminance.
+
+ Main use of this is to tune the background for a dark background
+ colorscheme.
+ If set to 0, the background will be black.
+ If set to 128, the background will be a 1/8 dark one, the color of
+ background can be tuned by saturation_base and hue_phase.
+ If set to 1023, the screen will be completely white.
+
+ For light background, it is recommended to set luminance base to 0.
+
+
+ Parameter lbg ~
+
+ This refers to light background
+
+ when set to 1, the reloader choose a light background scheme and set
+ bg to light, otherwise, it is set to 0.
+
+ This options is optional, if omitted, it checks the value of
+ g:psc_style, if the style is 'warm', the light background is set to 1.
+
+ Parameter pf ~
+
+ This refers to plain font
+
+ Optional, set to 1 will turn all bolded font to plain font.
+ When not set, will check for g:psc_fontface, if non-exists,
+ default to 0.
+
+ Parameter vb ~
+
+ This refers to 'verbose'
+
+ When set to 1, some debug messages will be echoed when running the
+ command.
+
+ Parameter cdf ~
+
+ This refers to custom data file
+
+ The default data file is the ps_color.vim placed at the same directory
+ as reloaded.vim. You can set it to any file you want.
+
+ When present, it should be the file name of your data file.
+ For example, if your data file is ~/.vim/colors/template.vim:
+>
+ :Reload 360 100 100 180 0 0 1 0 0 template.vim
+<
+ will reload the light color scheme in template.vim
+ *pcr-custom-data*
+ Designing a data file ~
+
+ The data file can be a normal color scheme script, such as
+ ps_color.vim, You may need to know more if you want to do
+ modifications.
+
+ The ps_color.vim is fairly complicated, but only part of the file are
+ imported as data. Mainly, you only need to see how it organizes
+ statements in between "DEFINE START" and "DEFINE END" blocks.
+
+ The data file should conform to some restrictions:
+
+ . Must be in the same directory as reloaded.vim
+
+ . ALL highlight group must be defined, do not accept any default
+ value, this include the Underline and Ignore groups, this also hints
+ that both foreground and background must be defined. Use :ru
+ syntax/hitest.vim to check if all highlight groups are defined.
+
+ . Color names like "SlateBlue" should not be used, only hardcoded color
+ like #rrggbb is acceptable, the fg and bg can be used though, Since
+ fg and bg comes from the group Normal, and Normal group must be
+ defined with #rrggbb form of foreground and background.
+
+ . The following should exist in the file
+>
+ " DARK COLOR DEFINE START
+ " DARK COLOR DEFINE END
+ " LIGHT COLOR DEFINE START
+ " LIGHT COLOR DEFINE END
+ " COLOR LINKS DEFINE START
+ " COLOR LINKS DEFINE END
+<
+ the highlight statement should be placed in between START and END.
+ All statement other than the 'highlight' will be silently discarded.
+
+ You can put dark color scheme defines in dark color define section,
+ or light color scheme in light color section. It doesn't matter if
+ you have nothing in the section, since the defaults are used.
+ However, the defaults will not be tuned in the HSL color space,
+ which may be you want, and may not!
+
+ Further statements can be put in color links define section, you can
+ put any 'highlight' statements in this section since the statements
+ in this section will be execute unparsed, if you want to manually
+ change some groups in a reloaded scheme, put something there.
+
+
+==============================================================================
+PCR FAQ AND TIPS *pcr-faq*
+>
+ Q: How to make my own color to be tunable?
+<
+ A: Your own color scheme must conform to some restrictions,
+ see |pcr-custom-data| for details.
+>
+ Q: How to run reloaded.vim without having ps_color.vim?
+<
+ A: reloaded.vim is just a utility to reload colorscheme, it does not
+ contain any colors. You must have a data file, or to say
+ colorscheme, contains the 'highlight' statements like those in
+ ps_color.vim, and tell the reloaded.vim to use that file.
+ Instructions on creating custom data file is described in
+ |pcr-custom-data|.
+>
+ Q: How to export the tuned output to create new color scheme?
+<
+ A: This is still under construction, currently you can set verbose in
+ the command line parameter and capture the output, but it is not
+ working very well.
+>
+ Q: Why this should be a colorschme instead of a plugin utility?
+<
+ A: This seems to be a Vim bug (or to say 'feature' if you prefer), the
+ main function will hang up if run as a plugin and you will not be
+ able to source the colorscheme in the current Vim session, so,
+ please put reloaded.vim in ~/.vim/colors, do NOT put it in
+ ~/.vim/plugin !
+>
+ Q: Why it is impossible to browse functions in reloaded.vim with
+ taglist plugin?
+<
+ A: The old versions of exuberant ctags utility do not cope with <sid>
+ functions very well, please download and recompile the newest
+ version of exuberant ctags utility.
+
+
+==============================================================================
+PCR TODO LIST *pcr-todo*
+
+ o Fix the remaining bugs.
+ o Try to be able to parse color names
+ o Improve the output feature
+
+==============================================================================
+vim:et:nosta:sw=2:ts=8:
+}}}2 vim600:fdm=marker:fdl=1: