diff options
| -rw-r--r-- | nmm.c | 18 | 
1 files changed, 17 insertions, 1 deletions
| @@ -33,6 +33,22 @@  #include <stdio.h>  #include <stdlib.h>  #include <string.h> +#include <sys/cdefs.h> + +/* + * __dead isn't defined everywhere; although it's typically installed + * in sys/cdefs.h. The following is based off of OpenBSD's + * sys/cdefs.h + */ +#if !defined(__dead) && defined(__dead2) +#define __dead	__dead2 +#elif !defined(__dead) && defined(__GNUC__) && !defined(__STRICT_ANSI__) +#define __dead	__volatile +#elif !defined(__dead) && !defined(__STRICT_ANSI__) +#define __dead	__atribute__((__noreturn__)) +#elif !defined(__dead) +#define __dead	/* NORETURN */ +#endif  #define VERSION "1.0~beta1" @@ -146,7 +162,7 @@ char	*getgname(const game *);  void	 full_redraw(scrgame *);  void	 printinstrs(scrgame *);  int	 gameend(const scrgame *); -__dead	 void quit(void); +__dead void	 quit(void);  /*	 During game */  int	 inmill(const point *);  point	*mill_handler(scrgame *, char *, int); | 
